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Unity Engine Projects

Zombie

No more is a zombie game taking inspiration from the 'Resident Evil' mercenaries mode. The aim of the game is to kill each enemy, all while there is a timer ticking down. You gain time through pickups found in the world or for each successful shot and kill. 

* I have attached below the code but also a document describing the code, so please read both.

* Solo Project

A Tall Tail

A Tall Tail was a group project done for the GMTK game jam 2024. Over a weekend a group of five of us made a small game about a mouse finding cheese, and with the jams theme being about scale we thought playing as a small mouse in a large area would be fun. In the group my main role was the games UI systems but I also helped with general programming.​ The aim of the game is to explore the house and find 8 pieces of cheese, using mouse holes to easily access new and higher areas.

How To Play

* Group game jam project, worked on UI and gameplay programming

Calamari Cook-off

Calamari Cookoff is a game controlled with the makey makey system, with a real world plush octopus acting as the controller, where pressing its limbs on parts of the kicthen results in inputs in the game.

The aim of the game is too cook various meals as quickly as possible, with the main skill required being multitasking with the various limbs of the octopus.

* Shared project with another programmer, worked on core programming and level design

Senses

Senses is a first person shooter with a large focus on the enemy AI, with each enemy based on a different sense. This changes the way the player deals with each enemy, finding the best way to exploit their senses. A large focus in the game is choice, with the player choosing their main gun and armour at the start of the level, with each having key stats which change the way the player progresses, for example guns coming with high damage but a high sound level, alerting sound based enemies quicker.

How To Play

* Solo Project

Splitting Headache

Splitting Headache is an exploration based horror game, taking influence from Resident Evil and Zelda dungeon design. The game features small keys and backtracking similarly to a traditional Zelda dungeon, with zombies and ammo management in line with the Resident Evil series. 

How To Play

* Solo Project

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